Bioluminescence

Bioluminescence

VR Deep Sea Expedition

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Bioluminescence

The first contact with extraterrestrial life takes place at the bottom of the sea.

Inspired by the endless beauty of the deep sea, the VR adventure blurs the boundaries between biological facts and science fiction. An unknown predator conquers our seas and threatens human life and the planet’s ecosystem.

The story of Bioluminescence was written by Abel Kohen and Jon Rowe. The deep-sea universe is set in our time, when the world is shaken by man-made climate change and our oceans are under the invasion of an alien parasite. The spread of infection is the first step in a larger extraterrestrial life-form plan to combat the threat of humanity to the life on Earth.

In 2018, we developed a VR application that was originally intended to accompany a planned web series on Bioluminescence in an interactive form. The player takes control of a deep-sea submarine and explores a living underwater world whose depths are illuminated by bioluminescent creatures.
During this development it quickly became clear to all people involved that the universe of bioluminescence still has room for much more than just a VR episode and the idea for an independent VR experience was born.

Funding provided by the European Regional Development Fund (ERDF)
As an international co-production in collaboration with Reynard Films (DE), Abel Kohen (FR), Jon Rowe (UK), IKO (FR) and Fauns (FR), we want to create an immersive, cinematic VR experience. Compared to the first VR episode, “Bioluminescence – First Contact” will be expanded with new stories, content and interaction elements and will be released for all current high-end VR systems, but also as a mobile version.
The development of “Bioluminescence – First Contact” is supported by the European Fund for Regional Development (ERDF) within the context of the Digital Creativity funding programme of the state of Saxony-Anhalt. The development is expected to be completed in September 2020.

Tools 3ds Max, HTC Vive, Oculus Rift, Substance Painter, Unity3D

PeriodOct. 2017 - May 2018

TeamFelix Herbst, Paul Kirsten, Marvin Podsendek

CooperationReynard Films, Abel Kohen, Jon Rowe, IKO, Fauns