In MohWorld, the Moh are living on flying isles together with rock eating pelicans. We settled a series of multiplayer mini games inside this setting, each with extraordinary input methods.
It was kind of a goal to go through a whole game production process – from rough concept, asset creation (modelling, texturing, animation, sounds), interface & level design, a whole lot of programming, up to testing and marketing.
MohWalk is a classical multiplayer Jump-N-Run, but all the controls (including jumping) are managed by the smartphones’s sensors.
By using the RoomExplorer (Augmented Reality – tracking through markers), players can navigate their personal Moh and its flying vehicle throughout the real world.
At EatRock players use the smartphone’s angle to guide their pelican through the world, trying to eat as many rocks as possible. You can also bump into the other pelicans, causing them to loose some of their stones.
At MohPaddle two players are steering a flying vehicle of the Moh together. It’s their goal to catch the escaping pelican.
At christmas we made a special postcard, which was hinting at the XMohs App. The postcard was also the tracking marker for the XMohs, an augmented reality application. Once launched, you can look around the Moh singing a christmas song together with a pelican.