Metaworlds

Metaworlds

Abstract world exploration

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Metaworlds

Tools Maya, Unity3D

PeriodApril 2013 - July 2013

Bachelor Thesis of Paul Kirsten & Christian Freitag

Metaworlds isn’t just a game, nor an abstract art and neither is it an unapproachable installation. It’s all of this together and so much more. As it often does, in this case the whole is more than the sum of its parts. The main focus lies on the creation of immersion. The user is experiencing worlds he can fully dive into and the world’s complete form is not apparent at the very first glance.

A major role is played by the observer himself, because only by his actions the Metaworlds can keep moving and changing their appearance. This is done, depending on the application scenario, by a simple computer mouse, or even by complex input devices such as the Leap Motion or the Sphero.

On the one hand Metaworlds is a call for interaction and engagement with virtual worlds and on the other it is an invitation to dwell, watch and relax.